Policy implications of the development of virtual worlds – civil, company, commercial and intellectual property law issues
An own-initiative report on the policy implications of the development of virtual worlds, covering civil, company, commercial and intellectual property law issues. The amendments note the lack of harmonised definitions of 'metaverse' and 'virtual world', stress standardisation, interoperability and the principle that what is illegal offline should be illegal online, list applicable EU legislation (the Digital Services Act, proposed AI Act and GDPR), and raise concerns over VR sensor data.
Procedure timeline
- Committee amendments tabled7 Nov 2023
- Plenary vote — Adopted17 Jan 2024 · On the motion for a resolution
- Procedure completed
Plenary votes
1 roll-call votesIn plenary, Parliament usually votes in steps: first on amendments to the text (sometimes split into parts, so Members can accept one half of a sentence and reject the other), then on the text as a whole. The “main vote” is the one that adopts or rejects the text itself. Each vote below shows exactly which step it was. How voting works →
- 17 Jan 2024Main voteAdoptedOn the motion for a resolutionOfficial label: Proposition de résolution · what was voted ↗491 for106 against35 abstentions73 did not voteForAgainstAbst.
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Vote data: HowTheyVote.eu (ODbL, attribution) / European Parliament · roll-call votes only
Official amendment documents
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Explore the graphMembers who amended this procedure
10 Members · by amendment countThe amendments, in full text
100 amendmentsEvery amendment as tabled — original text, proposed change and justification, with a link to the official PDF.