Virtual worlds: opportunities, risks and policy implications for the Single Market
Own-initiative report on virtual worlds: opportunities, risks and policy implications for the Single Market. Amendments define virtual worlds or 'metaverses' as immersive 3D or 2D spaces, call for an EU strategy protecting privacy, fundamental rights and minors against online harm and addiction, support for the video game and virtual-reality sectors via Horizon Europe and Creative Europe, digital education, market-concentration and AI concerns, intellectual property and non-fungible tokens.
Procedure timeline
- Committee amendments tabled5 Jun 2023 – 26 Sep 2023
- Plenary vote — Adopted17 Jan 2024 · On the motion for a resolution
- Procedure completed
Plenary votes
1 roll-call votesIn plenary, Parliament usually votes in steps: first on amendments to the text (sometimes split into parts, so Members can accept one half of a sentence and reject the other), then on the text as a whole. The “main vote” is the one that adopts or rejects the text itself. Each vote below shows exactly which step it was. How voting works →
- 17 Jan 2024Main voteAdoptedOn the motion for a resolutionOfficial label: Proposition de résolution · what was voted ↗484 for45 against98 abstentions78 did not voteForAgainstAbst.
Click a group to see each Member’s position.
Vote data: HowTheyVote.eu (ODbL, attribution) / European Parliament · roll-call votes only
Official amendment documents
Connections
See these connections as a navigable graph — and walk from there to anything else.
Explore the graphMembers who amended this procedure
31 Members · by amendment countThe amendments, in full text
196 amendmentsEvery amendment as tabled — original text, proposed change and justification, with a link to the official PDF.