Consumer protection in online video games: a European Single Market approach
The dossier addresses consumer protection in online video games via a European Single Market approach. Amendments cite Commission communications and unfair commercial practices and consumer rights directives, present figures on video game play including by children, describe the sector as a cultural and creative industry made up of SMEs protected by the Computer Programs and Copyright directives, and raise concerns about loot boxes, in-game spending, data collection and advertising.
Procedure timeline
- Committee amendments tabled27 Jun 2022
- Plenary vote — Passed18 Jan 2023 · On the motion for a resolution
- Procedure completed
Plenary votes
1 roll-call votesIn plenary, Parliament usually votes in steps: first on amendments to the text (sometimes split into parts, so Members can accept one half of a sentence and reject the other), then on the text as a whole. The “main vote” is the one that adopts or rejects the text itself. Each vote below shows exactly which step it was. How voting works →
- 18 Jan 2023Main votePassedoutcome from totalsOn the motion for a resolutionOfficial label: Proposition de résolution · what was voted ↗577 for56 against15 abstentions57 did not voteForAgainstAbst.
Click a group to see each Member’s position.
Vote data: HowTheyVote.eu (ODbL, attribution) / European Parliament · roll-call votes only
Official amendment documents
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Explore the graphMembers who amended this procedure
36 Members · by amendment countThe amendments, in full text
257 amendmentsEvery amendment as tabled — original text, proposed change and justification, with a link to the official PDF.